Hi, I’m trying to create a mechanic similar to the alt-fire on the Redeemer from Unreal Tournament. So basically you fire the weapon, and then the camera gets centered on the projectile while you control its direction using the mouse. The player character cannot be controlled during this phase and will remain stationary until the missile explodes.
I’m kind of torn between two ways on how to handle the input flow:
- Use a normal actor based projectile and then have the input events from the player character control the projectile movement.
- Use a pawn based projectile that will be possessed by the player controller, and then have the pawn directly receive input that controls its movement.
So I wanted to get some additional opinions on how best to handle this scenario. Which method would you use for the implementation? Or if there are other ways to do it, I’d like to hear that as well.