Manually animate character

I imported Mixamo characters into Unreal. I cannot figure out how to manually keyframe the animation of a bodypart, for example just the hands. I can do it in the window after double-clicking the character(it allows us to select specific bodypart), but not in the scene. When dragging the character into the scene, the ability to select a specific bodypart does not exist.

Can someone point me in the right direction? ( i am not well-versed with stuff like IK joints and bones, i just want to keyframe the animation in sequencer for a cinematic)

Unreal is not a animation tool, you have to use seperate software to make animations. You do have the allright rig addon which will alow you to record animations and safe them inside the editor. I am on mobile so cant paste the link, but google will have it :slight_smile:

don’t know if this is what you’re looking for, it’s a bit dated, but… (at about the 14 minute mark)