I am currently trying to use a plugin (Articy:DraftX Importer) which requires me to add a dependency in my project’s Build.cs file.
Apparently, Unreal should do this automatically, but in case it doesn’t I have to do it manually. I was following this tutorial video and the single comment that’s there perfectly describes the problem I’m encountering: https://www.youtube.com/watch?v=4k908IFUmDU&list=PLOGTuf9Pxm6546DE5511DL_Qg1JDJe3iV&index=3
Following the response to that comment, I started going through the steps in this link: GitHub - ArticySoftware/Articy3ImporterForUnreal: Articy Importer plugin for the Unreal Engine 4 and Unreal Engine 5 (work in progress). (in the Detailed Step by Step Import Process section), but got stuck on the part where I have to add the dependency to [MyProject].Build.cs because my project doesn’t have that file, or at least I wasn’t able to find it in the .snl (it should be in this location: \Source<Project Name><project_name>.Build.cs)
To understand a bit more about this, I created a new purely c++ project and opened the .snl and the file I need is right there at that location. You can see how the TestCpp.Build is in the "Games/TestCpp/Source/TestCpp path
But when I try to do find the same location in my actual project, the “Games” folder doesn’t exist and searching for [Myproject]/Source or [MyProject].Build.cs yields no results.
This makes me think that it might be a problem because I am using a project I converted from blueprint to c++ by adding a c++ class in the editor and generating the files.
Does someone know why this happens and how to fix it? Or is there another way to add a dependency?