Hello.
I’m trying to trigger the fracturing of a destructible mesh through a collision box (when the box gets overlap, the mesh destroy itself).
The problem is that I couldn’t find any way to obtain the effect excepting inserting a radial force component in the item, and then firing its impulse; initially I thought I could just apply some damage to the destructible mesh component to just let it manage by itself.
The destructible mesh has all of its values set to defaults, excepts for some voronoi params and the custom impact resistance.
Am I missing something or this is the only way to trigger manually a DM fracture?
Thanks in advance