Hi,
I’m using a Scene Capture Component which is manually capturing in tick (or a timer, both have the issue). After a few seconds of this the performance is extremely bad and continues to degrade.
With World Rendering enabled and using “Capture Every Frame”, this issue isn’t present, it’s only if I manually capture myself, whether I use the tick or a timer doesn’t help. I don’t want world rendering to be turned on though as I don’t want to render a camera as well as the scene capture.
This is a graph of the frame times. As you can see they’re jumping up and down (smooth for a moment and then stutter, smooth then stutter, but degrading second by second)
Any thoughts how to debug this would be much appreciated