Manual copying of Blueprints actors Bug?


When I copy a Blueprint Actor in the Windows browser to another directory inside the project to use it somewhere else, something strange happens:

When I edit this newly copied actor, the original actor is automatically modified as well. Even if the “new” actor is named differently.

I didn’t have this problem before 4.21. Before 4.21 it always worked like this.

what could be the reason?


@Savagee25 It’s because the BP contains references to other unreal objects. You’re better off copying the actor inside the UE browser…