Manual control of Chaos Destruction?

I’d like my simulated Geometry Collection to never respond to hit, and only break from manually spawned fields. It appears that landscape has infinite mass/impulse, and breaks my collection on contact no matter the settings.

How would I achieve this?

Hey there @Houthakker888! So destruction goes by totally different rules than most of the rest of the engine. So you could tick on size specific damage threshold (it usually makes short falls nonlethal) or set the damage threshold to an unreasonably high number. That said it does inflate the values you need for destruction. To keep relatively low values some fields can be used. Below is a tutorial series on chaos that is very useful. The episode linked goes over how to create anchor fields though there’s many more.

Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.

If you prefer more long form (and official):

And if you’d prefer the docs:
https://docs.unrealengine.com/5.0/en-US/destruction-overview-in-unreal-engine/