With this system, you can generate stacked paper piles quickly and efficiently.
Easily control the number of sheets, spacing, and add randomized rotation for a more natural look.
Optimized using:
Instanced meshes
Material instances
Cube shadow casting: uses a single mesh to project shadows instead of calculating shadows for each sheet
Optimized collision: reuses the shadow cube as a collision box instead of enabling collision on every sheet
Note: When viewing the pile from a low angle, sheets above the camera may appear invisible since the material renders only the top face. Enable the “Two Sided” option in the material settings to fix this.
Hope you like it.