Fairy Lights Spline System
v1.0
| Documentation |
Create fully customizable fairy light arrangements along any spline with procedural cord generation, automatic LED distribution, customizable lighting patterns, and performance-focused instancing.
Check the documentation for a complete breakdown of the Fairy Lights System and Spline Editor Component.
Highly Customizable
Fully customizable LED and cord setups
Adjustable LED density, scale, rotation, colors, and emissive intensity
Multiple built-in lighting patterns with customizable parameters
Flexible spline-based workflow for creating unique arrangements
Highly Optimized
Performance-focused instancing for both LEDs and cord segments
Configurable angle tolerance for optimizing cord geometry
Tools and settings designed to reduce unnecessary components and draw calls
Debug & Performance
Built-in sections for inspecting spline and system information
Performance-focused controls for managing instance distribution
Debug and visualization options
Spline Editor Component
A powerful spline editing component designed for large-scale spline manipulation. Quickly modify, transform, filter, and process multiple spline points at once, making it easier to create and refine complex spline-based setups directly in the Unreal Engine editor.
Features
Multi-point editing and filtering
Save and restore spline points
Spline transformation and processing tools
Screw, Shrink Wrap, Simplify, and Snap tools
Spline information and debugging utilities
Together, the Fairy Lights Spline System and Spline Editor Component provide a flexible and performance-focused workflow for creating, editing, and optimizing spline-based light arrangements directly in Unreal Engine.