Mansaf - Fairy Lights Spline System

Fairy Lights Spline System

v1.0

| Documentation |

Create fully customizable fairy light arrangements along any spline with procedural cord generation, automatic LED distribution, customizable lighting patterns, and performance-focused instancing.

Check the documentation for a complete breakdown of the Fairy Lights System and Spline Editor Component.

Highly Customizable
  • Fully customizable LED and cord setups

  • Adjustable LED density, scale, rotation, colors, and emissive intensity

  • Multiple built-in lighting patterns with customizable parameters

  • Flexible spline-based workflow for creating unique arrangements

Highly Optimized
  • Performance-focused instancing for both LEDs and cord segments

  • Configurable angle tolerance for optimizing cord geometry

  • Tools and settings designed to reduce unnecessary components and draw calls

Debug & Performance
  • Built-in sections for inspecting spline and system information

  • Performance-focused controls for managing instance distribution

  • Debug and visualization options

Spline Editor Component

A powerful spline editing component designed for large-scale spline manipulation. Quickly modify, transform, filter, and process multiple spline points at once, making it easier to create and refine complex spline-based setups directly in the Unreal Engine editor.

Features
  • Multi-point editing and filtering

  • Save and restore spline points

  • Spline transformation and processing tools

  • Screw, Shrink Wrap, Simplify, and Snap tools

  • Spline information and debugging utilities

Together, the Fairy Lights Spline System and Spline Editor Component provide a flexible and performance-focused workflow for creating, editing, and optimizing spline-based light arrangements directly in Unreal Engine.