This is weird...
3d model of a cheese-slice monster created in blender 4.2.2.
Details:
Verts count: 5,250
Face count: 5,248
Tris count: 10,496
The model is rigged and animated
High poly is needed for the animations, because the slice must bend in weird ways.
you can un-subdivide it if you don't want to use the animations.
Actions included:
rest pose
walk cycle
looking around
looking up
looking down
You can inspect them in the 3d preview!
*reset the models pose by clicking "rest pose" before inspecting the next animation so they don't mix up.
Hope you like it.