I wish you a wonderful day.
I’m relatively new to the Unreal Engine and have been experimenting with it for a few months. I like the idea of developing a game, but at the same time, I realize every day how much knowledge I’m still missing.
I like how the Lyra Starter Game is structured, for example, and so far I’ve learned an incredible amount just by trying to copy the game.
What I find interesting:
- GAS
- Gameplay tags
- Linked Layers & Animation Blueprints
- Orientation & Stride Warping
- True First Person & Third Person
- State Machines separated into layers
- AI Behavior Tree
Regarding my problem/question:
Can anyone help me? I’m trying to add a metahuman to my project, which is very similar to Lyra (almost the same, except I have an unarmed layer and a first-person camera), and there are countless tutorials online, on YouTube, etc. Almost everything works, except for one problem that I simply don’t understand. If I replace SKM_Manny with, for example, SKM_MetaHuman, then walking works in all directions except diagonal directions. I’ve added the VB ik_foot_root, etc., but I can’t find the error. Is it root motion? Because turn-in-place, for example, works.
My project is in Blueprints, and I’m currently learning C++ at the same time, as I’ve really taken a liking to the Unreal Engine and find it all very interesting. So if anyone can help me, I’d be very grateful.
Retargeting is also causing me problems, as I don’t fully understand it yet. If diagonal walking doesn’t work, is it really just because the SKM_MetaHuman bones are missing?
I’ve attached two 30-second videos; I hope they help.