So, probably a dumb question, but how do we figure out the maximum jump distance of the UE4 mannequin?
Specifically, the third person character…
I feel like it’s staring me in the face, but I can’t quit place it, and it’s driving me nuts…
Are you asking how to configure a max distance? If so, look at Character Movement: Jumping/Falling
Overall Jump distance: movement velocity, jump z velocity, gravity scale, mass, braking deceleration falling
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