Probably winds down to a curve value within the animation - but this can change from system to system…
sharing this if anyone else is having the same issue. Most of the time, the reason is, the ik_foot bones not having movement in animations. We basically have to copy the foot_l, foot_r bones to IK_foot bones to resolve this issue so that the character will have correct foot movement. You can do this within unreal for any animation using unreal animation tools.
Here is a tutorial on how to do that
Unreal Mannequin Feet Not Moving on Custom Animations - How to Fix
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Same thing 4 years later. If that’s really the issue, then just:
I am also experiencing this issue, and thanks to this info I got my animation working as it should. On my end I didn’t add an if logic, I totally disable it. Will there be a consequence on this?