Mannequin Feet Not Moving During Custom Animations

Hello,
Thanks for the detailed suggestions! Neither introducing a DisableLegIK curve nor changing the value of Should Do IKTrace on the control rig solved the problem for me. However, I realized that you can edit the control rig blueprint. Inside the blueprint there is a section that does IK on the feet (see image below). Stopping that part from executing fixes the problem. I’ve added an if statement so that this IK block doesn’t execute during emotes, and that seems to work for me. Hopefully this helps anyone encountering this problem in the future.

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