I just started using the mannequin for a character of mine but its animation doesn’t play when I start the level. It’s stuck in a t pose while moving and I can’t figure out why. I didn’t have this problem until recently and would like some feedback.
Hi rustedhelmet,
A few more details would be handy - is it a project started from a template?
A common cause for a T character is that you’ve changed the mesh, but haven’t set it’s Animation Blueprint in your character blueprint…
Hey there @rustedhelmet! Welcome to the community! If we could see your animation BP? This also occurs if you never retargeted the new SKM as Recourse mentioned.
Probably your animation blueprint is not set on your character mesh, or it has wrong state in animation blueprint.