Hi all,
I’m trying to manipulate the weight value’s of Transform3d tracks while a sequence is playing. These additive tracks are used to add ‘shake’ to camera movement.
I’ve written code to, at runtime, set the weight channel default value and to add keys to the channel, however if the camera is active at the time i do this then I see no effect.
Does anyone know how to set this ‘weight’ value while the animation is running and the camera is spawned and active.
I’m afraid this has to be done using C++
I appreciate any help the community can give