Manipulating Variable in Widget Blueprints

Hi there!

I am wanting to change a User Widget variable that is currently within my UI Widget Blueprint.
I want to use this variable in each level to store a collection of “Info Widgets” that I can change based on the level.

The ultimate functionality I want is the player can press a button on the HUD and the information it will display is based on what level the player is in.

Is this possible? What do you suggest I do to accomplish the same results?

THANK YOU