I’m still quite fresh to all this but have what seems like it should be a simple enough task…
I would like to be able to transform (well - move in the x,y,z) the position of an individual vertex of a mesh at runtime.
A basic example would be to take a cube and warp it so it was a trapezoid shape by moving the vertices at its base outwards.
Is this possible with a static mesh? If so could you point me in the direction of how to setup a blueprint network to access and change the position properties.
Or would it have to be done using a procedural mesh?
Or is that even possible?