Manipulating Bones via Input / Disable Cameramovement

Hiho.

Following Setup:
I have created a Character Blueprint and added Input from my GamePadAxis to the “Add Controller Yaw/Pitch Input”. After that i used the values to manipulate my upperarm in the AnimationBlueprint of my Character. With a Aimoffset with different states for my arm and it it works.

The problem now is that the Input from the Controller also effects the camera of the character. I only want to use the data to change the rotation of my arm.
Any ideas how to block the aditional cameramovement?

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In camera boom properties untick “follow control rotation”. Cant remember how it is called but basically untic all the settings that makes your camera follow the control rotation. :slight_smile:

Thanks :slight_smile:

You meant this function?Setting.JPG

Deactivating it blocked the pitch-axis but with the yaw the camera still turns :wink: waaah ^^

Ok think i got it.

My [ROOT] Capsule was “Moveable” switched it to static and tada :slight_smile: