I have created a Character Blueprint and added Input from my GamePadAxis to the “Add Controller Yaw/Pitch Input”. After that i used the values to manipulate my upperarm in the AnimationBlueprint of my Character. With a Aimoffset with different states for my arm and it it works.
The problem now is that the Input from the Controller also effects the camera of the character. I only want to use the data to change the rotation of my arm.
Any ideas how to block the aditional cameramovement?