Hi all, playing with loading USD at runtime (just in editor for now). I can load in a USD file to stage root layer and it shows correctly in my level. Now seeing if/how I can manipulate the USD scene.
I can use the “Get Generated Component” BP function to get the generated scene and static mesh components from equivalent USD paths, but can’t really do anything with them. For example if I try and call “Add Local Rotation” to a sceneComponent generated from a USD XForm prim nothing happens.
Is there currently a way to manipulate objects in the USD stage from blueprints?
Thanks!