Manipulate player using blueprint?

Hmmm…

You could try using a camera shake to imitate impact. Here is a video on how to do that.

Then you could use the launch character and set actor rotation nodes to get the character to actually move where you want it (you probably have to use a timeline on the the set actor rotation if you don’t want it to just suddenly snap there). You might have to disable input for this part so that the player doesn’t change the direction of your stuff though.

That is how I would try to do something like this as a first test. It seems like it would work. :slight_smile: