Manipulate landscape in Blueprint?

Have been looking for quite a bit but am unable to find any information on manipulating a landscape (raise or lower terrain, change textures, etc) using blueprint scripting. Can anyone point me in the right direction?


Hi Roddy,

Currently, all Landscape ‘sculpting’ must be done with the landscape tool or height maps in the editor. You can however use a Material Parameter Collection to manipulate the material through blueprints.


I’m making an open world game.
I’m trying to figure out how to make random heightmaps etc. for the landscape thus making a random landscape when I change the seed. Is there a way to do this with blueprints?
Is there a way to create a randomly generated landscape?

If not then how can I create several chunks of landscape(convert landscapes to BP?)