Hello everyone!
I’m trying to “manipulate” where my player lands when jumping. For example, if my actor jumped from point A at the coordinates X: 0 Y: 0 Z: 0 I want him to land at point B at the coordinates X: 100 Y: 100 Z:100. It doesn’t matter where the player is, he will land at the same point B with the same coordinates.
How can I make this?