I am trying to “curve” a bullet using the unreal projectile component.
I was wondering what tools/nodes I have to manipulate the path the project takes after being fired.
What would be the smartest way to make the projectile move some units on its local y-axis?
PS: note that this is only to show how it’s possible: just setting a new vel. vector. In this example, the velocity keeps increasing or decreasing depending on the mul. factor.
This is a better way. In this case, we created a function where you can set an angle (based on Everynone answer in https://answers.unrealengine.com/que…direction.html) and the final velocity remains the same (=initial speed).
In this example, the trajectory will be: 2 seconds straight (0º) -> 2 seconds in a 45º -> back to straight (0º):
I tried your approach with homing projectiles and noticed that they are stuttering or something like that. I used that to make them fly to their target in an S-Curve instead of going there directly, but now it just looks weird. Any idea what to do differently?