Manifest.XML Questions

package="com.epicgames.${EXECUTABLE_NAME}"
so all games released will be released under the EPIC domain name? Are we allowed or better yet shouldn’t we change this?

These two as well.
<activity android:name="com.epicgames.ue4.GameActivity"
**<meta-data android:name=“com.epicgames.ue4.GameActivity.DepthBufferPreference” android:value=“0”/>

**For me the problem is that I have already released a game on the app store. Will this cause problems with epic? Should I repackage with a new domain name and keychain and pull the current build from the app store?

It would be nice that information on this gets added to the Mobile Game Development documentation.

Any advice or suggestions from epic staff is more than welcome on this subject.

Hi KillerSneak,

Thanks for the heads up. Yeah, I think that you can and should change it, but there might be issues with where the activity java file ends up. We’ll try to make this an editor-exposed property for 4.5, so it’s a lot easier to find and change, and I’ll try to get an Android expert to chime in.

Cheers,
Michael Noland

Thanks Michael,

I also noticed this topic Made a tiny game :D - Game Development - Epic Developer Community Forums

seems forzabianco changed it judging from his play store link https://play.google.com/store/apps/details?id=com.givemebeer.CountingSheep I already asked him in his topic if he would be willing
to share his Manifest.xml settings for comparison.

I will change mine this weekend as I will have to pull/delete my original release https://play.google.com/store/apps/details?id=com.epicgames.BaloonyPoP as I will need to repack and add a new keychain to be able to use a new package name.

I just changed:

package=“com.epicgames.${EXECUTABLE_NAME}”
(to: com.scgames.${EXECUTABLE_NAME})

and left the others as are. Was able to upload fine to the play store with my own name there. Should also be customizable in the android settings of the editor to simplify the process imo.

Really hope to finally publish my own little game this weekend!

I haven’t tried since 4.3, but if i remember correctly all you have to do is just change the the package name (and instances were it references epicgames in the manifest.xml… but you will need to create a new app on the play store). I’ll try it out here in a bit to confirm.

Thanks for the clarification **aussieburger **I agree this should be something that can be changed in the project settings.

@ **KRush **yes I have to pull my current game if I’m going to change it. As it’s linked to the app in the google developer console (linked to the package name) changing it also requires you to make a new keychain.

Finally hit the publish button on my own project: [Android] Tappy Football 3D - Released Projects - Unreal Engine Forums
Let me know if anyone has any questions on the settings I used :slight_smile: