Maniac 3D - Maniac3D Uber Shader | Ultimate AAA Nanite Tessellation Material | Game-Ready

Maniac 3D Uber Shader – The ultimate AAA game-ready material, Nanite tessellation solution, combining high fidelity with the best performance.

Technical details

Features: The most efficient solution for Nanite tessellation, fully optimized for game-ready assets with minimal runtime interactions.
This is a AAA, standard material developed for my latest project in AAA game development using Nanite tessellation in Unreal Engine 5.5, focused on achieving maximum visual fidelity with optimal performance.
The material includes support for new feature mesh painting, RVT blending, and Nanite tessellation, I use separate texture maps for each PBR channel, Albedo, Roughness, Ambient Occlusion, Normal, Displacement, and Metalnes, instead of traditional packed ARD/ORM textures.
By keeping the channels separated, Unreal Engine renders with higher visual precision, especially on high-resolution and tessellated surfaces.
Despite this, the material has been fully optimized to maintain the same number of shader interactions as packed materials, achieving superior quality without sacrificing performance.
Fully compatible with Ultra Dynamic Sky, highly recommended for professional workflows.
Tutorials coming soon, thank you for your patience.
Right now, this is the most advanced and optimized master material you’ll find on Fab.