Manequinn with hair for UE4 groom plugin(alembic hair) - asset overview and instructions

In this video, I’m talking about my new hair asset, which I made in Orantrix Maya for the Unreal Engine 4 Groom Plugin (alembic hair)

From it you will learn:

  • How can this model be used?
  • What do you get after purchase?
  • How to work with a project in Unreal Engine 4?
  • What can you do in a project for Maya?
  • What can you do with the HairShader included with the product?
  • How to separately adjust root and tip color in Unreal Engine?
  • How to add gray hair?
  • How to draw a mask on the scalp and use it to dye your hair?
  • How to color individual bunches in Ornatrix Maya and use this information in Unreal?
  • How to prepare your Alembic using a Maya project?
  • How to edit a hairstyle? For example brush your hair in the right direction?
  • How to rig your hair using guides and Adopt External Guides?
  • How to transfer a hairstyle to any character using ZWrap, including MetaHuman?