This pack has stylised axe attack animations that you can use in your games. The pack contains 24 attack animations as well as idle, jump, run and turn animations. The axe is attached to the character's ik_hand_gun bone and moves with it.
I purchased both Pack 1 and Pack 2, and the only difference between them is that Pack 2 has some different animations. It would be nice if the two packs had completely different animations, to add even more value.
One area for improvement is the organization of the combos. You have a lot of combos, which is cool, but it would be nice to make the animations available separately for these combos. For example:
Attack_01_Combo_01
Attack_02_Combo_01
Attack_03_Combo_01
Attack_04_Combo_01
Combo_01_ALL
This way, anyone using your pack would have more freedom to choose the animations individually and create their own custom combo sequence. Currently, since they are fixed, for me their only use is for the player’s enemy AI. I really liked your animations, but as it stands, I can only use them on AI-controlled enemies—and I’d really like to be able to use them on the player character as well.
Another suggestion would be to create combos based on market needs, such as:
1 light attack combo
1 heavy attack combo
1 attack combo during a sprint (it would be nice if the sprint animation were separate from the attack)
1 attack and/or post-dodge combo
1 attack and/or post-parry combo
I hope this feedback helps. I really liked your animations—you have a lot of potential!