Mandatory disclosure for Unreal weapon assets with non-grip root/pivot

I’m starting to notice a weapon assets where the root bone / pivot isn’t at the grip, but somewhere random. You usually don’t realize this until after buying and trying to attach it to hand_r. The way it’s been done in Unreal for the past hundred years.

When that happens, it makes basic Unreal stuff way more painful than it should be:
IK_Gun, hand IK, suddenly you’re fixing offsets per weapon for something that isn’t obvious from the store page.

I’m not asking to force creators to change their rigs — just asking FAB to require a clear warning on the store page when a weapon uses a non-grip-aligned root/pivot.

Something as simple as:
“weapon root/pivot is not placed at the grip. Manual alignment and IK fixes may be required.”