Okay so I’ve been trying to do this myself but I genuinely can’t figure this out but I’m making a management sim and I need to set up the build mode. I want it to function like Two Point Hospital/Campus/Museum build system, where you click on a room and you hold m1 and drag to make the room bigger (or just click m1 and place a cell) and then do the reverse removing them with m2. Each room would have a separate min size requirement eg 5x8 or 8x5 (with inter changeable axises so that it can be built any which way just as long as it is this big), then when you finish build the room you have to add the props needed for that room (door, bed, toilet, etc). At any point you would be able to cancel the build destroy the whole thing, but once your done with the room you can go back and click it at any time to see its stats, move it or edit it. Does anyone know how to do this or has done this and could share with me just the build code (picture is fine) because it would seriously help.
This is what I have set up at the moment:
Player BP → Build mode inside of player bp posted by anonymous | blueprintUE | PasteBin For Unreal Engine
Basically all it does is when I hit the B button it spawns in a preview mesh (currently temporary code as I havent set up the UI and the list of rooms) and then when you press left mouse it places the model.
and this is a video from Two Point (Campus) for those who haven’t played or seen its build system: