Hey,
has anyone experience of working with and editing CAD models (in my case from Catia) in UE4? Let’s say I have a product/assembly created in Catia, with different part/components included and the parts have some features (holes, extrudes etc). Is it possible to manage part for part, or feature for feature in UE4?
When I import an object now everything becomes one single mesh and it’s impossible to edit something, except the scale of the entire mesh. I’ve tried several ways to import it (through Blender, Autodesk FBX converter etc etc) without any luck.
Basically my goal (read: dream) is to get the same object structure i UE4 as I have in Catia, something like:
Product
-Part 1
-PartBody 1
-Pad/Extrude
-PartBody 2
-Hole
-Part 2
- PartBody 1
-Revolve
And from there be able to point at an element in the structure (for example the hole) and create a Blueprint script, let’s say for the hole radius.
Is it even possible to “explode” an mesh and create a structure of the elements?