Hi everyone,
I’m currently working on an Android application embedded in a VR headset. I came across an option called “allow large OBB file” which can increase the limit from 2GB to 4GB. However, I need to manage a scenario where the application requires 15GB of storage on the headset.
Has anyone dealt with a similar situation? What are the best practices for handling such large applications on VR headsets? Any insights or tips would be greatly appreciated.
Thank you in advance for your help!
Best regards,
note : i use ue 5.4.4 and target android 29