I was wondering what that was about, too. I was wondering if it was related to us having to edit the uplugin file for our old projects if we want to enable Asset Reflection. Like, does Asset Reflection count as a “plugin”? I was thinking maybe it would give me an option to somehow add it through a manager window instead of manually writing it into the file, but I clicked the window and got nothing, like you did. How to "edit the .uplugin file" to enable Asset Reflection in pre v26.00 projects? - #11 by Fresnella