I am trying to make a mana system in a 2d format similar to what you would see in a turn based game. This seems like a very simple task but I can’t quite get it to work correctly. I am currently copying a widget and adding it as a child to a vertical blueprint I have in my main interface screen. I am then determining whether or not the widget is filled or unfilled depending on my mana level. I also have a larger mana circle at the bottom of my screen that can hold multiple charges. I will add some images in an attempt to further convey my problem. Any help is greatly appreciated.