Mana Khemia type world set up Possible?

Mana Khemia: Alchemists of Al-Revis ... (PS2) Gameplay - YouTube (Only the first 1:05 seconds are needed to show case the example of what we’re talking about.)

Now while looking 3d, all the sprites there (at least the characters, items, objects with collision, and monsters) are 2d Sprites.

The question is two part really.

  1. How would a person make a false 3d environment in that in Unreal? (Stairs, Elevated (Illusion of Z axis) platforms, ladders (leading to "higher levels).

and

  1. How would one go about putting a Parralax Map as a playable ground instead of using a tileset? (Like one makes a level / area in Blender / Gimp 2.0, and has the character move around that, rather than using the Tileset Function of Unreal 2d)?

Hi Nemrog,

I don’t think that would be considered a ‘false 3d environment’ - The environment looks to be truly 3d.

So, what I’m imagining is a capsule as the characters collision. For example, in the Third Person Blueprint template, you can uncheck ‘Hide in Game’ to see the capsule that all collisions are based on.

Optionally, Hide the Character Mesh. Then you’ll have the base object that runs around the world and collides with walls to work with.

That capsule has a forward direction. Depending on what direction the capsule is facing you’d show a different 2d character sprite.

Hopefully that helps get you started. For your tileset question, I think you’d just need to apply some materials to the ground. (and you can control how much the materials tile in the material graph)

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On the level stuff. On an Emulator we found out (when the screen was glitchy), things like bushes, barrels, grass, and the like were 2D. But yeah you might be right in the legit level being 3D itself. (Not sure it could’ve just been Pre-Rendered).

Still thanks for the heads up, and it’s good to know we can use 2d Sprites in a 3d Project. (It’ll cut down a lot on space and performance needs.)