Hello everybody c:
First off, let me tell you a little bit about how this game came together. I’m currently finishing up my bachelor thesis regarding a fundamental analysis of the staging of an AI-companion using the well-known example of Elizabeth from Bioshock Infinite](http://en.wikipedia.org/wiki/BioShock_Infinite). I basically gathered information from interviews and observations on Elizabeth’s behaviour and tried to work out some basic routines or rules. To substantiate my observations I had to create sort of a proof-of-concept so I decided to put together a short, demonstrational project for me to use in a usability test, to measure how well certain requirements are met. In the scenario, you’re a captive in a futuristic facility that tries to escape with the help of Malvin, the AI-controlled companion which is the central piece of the project. The aim was to create a supporting character that the player bonds to and has an autonomic feel to it.
Also, I always wanted to do something in Unreal and this seemed to be the perfect opportunity to do so and it really paid off!
I’m almost done with the test-sessions, but apart from my bachelor-thesis I’d just like to share this little short with the community and I’m very open for discussions and feedback regarding it! I want to annotate, that there certainly are some rough edges to the project. Naturally, I didn’t have the resources Irrational Games had to make Elizabeth, especially regarding animations and I had to finish the project within a month to be on schedule (which I managed to do, yayy). I only relied on Starter Content and content from some example projects, with a few exceptions.
So, to cut a long story short: Please have a look at it and I’d be happy to hear your thoughts on it! You can also find me on Twitter.
**Download Link: ** https://dl.dropboxusercontent.com/u/18714295/Malvin.zip
(852 MB - sorry it’s a little big, I know ;_; )
Thanks to A. for putting up an afternoon to create an additional animation I reaally needed and of course Epic Games for Unreal Engine 4 and to you, reading or (hopefully) playing this short