I have a problem.
I want to allocate some work with FMemory::Malloc, but when i call for a return, it crash the editor.
I have followed the exemples in https://wiki.unrealengine.com/Garbage_Collection_%26_Dynamic_Memory_Allocation but it doesnt help
I cannot give the source code, due to copyright from a third party code, but nByte correspond to a sizeof, no real issue with it.
In fact, in standalone, the code works well. I had to adapt it to Unreal engine with “FMemory”, in standalone the malloc works well, with unreal engine, it crash.
So i wonder, what is major differences between FMemory::Malloc, and malloc ?
This is not very well documented, if somebody have some infos…
ps: im french, sorry for my bad english.