I have a problem with the android build for MaliGPU. The application (game) works stably on other processors, but on Mali only partially and I do not understand why.
What are the optimal settings for rendering, texture compression and so on should be set to make the game work as stable?
There was an error about insufficient buffer size, but I do not understand how to solve it. The game just crashes, as if the processor does not have enough memory.
I also tried ARM Studio, but it did not help.
I will be very grateful for the answer!