3D model Ceramic Vase. 4K PBR pipeline textures. High and Low meshes have the same UV. Game Ready model.
Meshes:
SM_Ceramic_Vase_01 - Vertices 4796; Poly 4797;
SM_Ceramic_Vase_02 - Vertices 15347; Poly 30690;
SM_Ceramic_Vase_high - Vertices 491110; Poly 982216;
Textures:
T_Ceramic_Vase_D- 4096x4096 (Diffuse)
T_Ceramic_Vase_N- 4096x4096 (Normal)
T_Ceramic_Vase_N_OpenGL- 4096x4096 (Normal OpenGL)
T_Ceramic_Vase_R- 4096x4096 (Roughness)
T_Ceramic_Vase_AO- 4096x4096 (Ambient Occlusion)
T_Ceramic_Vase_RMA- 4096x4096 (R- Roughnes, G-Metalnes, B-Ambient Oclusion)
If you have any questions, I will be glad to answer them. Best regards!