Making your game moddable.

**VictorLerp **greetings, you’ve recently release the UGC framework and stuff. We want to use it to provide our users ability to make mods for our product. But right now I don’t see any way to do modifications without engine source build and all the game content as it is. The UGC tutorial at some point states that “you can test at this point”. And I can test. I have modding working, but how should I allow users to be able to do mods?