How do I make a world aligned material instance that I’ve imported from Quixel?
To make a material world aligned I’ve manually created a new material and plugged in all raw textures into the designated nodes “WorldAlignedNormal”, “WorldAlignedTexture” and “WorldAlignedTexture_SeparateChannels”.
The issue is that now I need to create puddless on top of the materials I’ve created. I want to create the puddless by using layers that my material is lacking but is already implemented in the material instance.
Below was my solution to creating a world aligned texture.
I’ll be happy to answer any other questions regarding my issue.