Making World Aligned Material Instance Imported from Quixel

How do I make a world aligned material instance that I’ve imported from Quixel?

To make a material world aligned I’ve manually created a new material and plugged in all raw textures into the designated nodes “WorldAlignedNormal”, “WorldAlignedTexture” and “WorldAlignedTexture_SeparateChannels”.

The issue is that now I need to create puddless on top of the materials I’ve created. I want to create the puddless by using layers that my material is lacking but is already implemented in the material instance.

Below was my solution to creating a world aligned texture.

I’ll be happy to answer any other questions regarding my issue.

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You have to implement the puddles also, unfortunately :slight_smile:

You can do that with just roughness and perhaps height lerp, but there’s nothing stopping you from mixing world aligned and non-WA methods in the same material.

And, as far as I know, you can also layer WA and non-WA materials.

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Alright. Thank you for your help!

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