Making whole character (with multiple materials) "blink" (emissive material) when hit.

Any chances we could have a look at it? Sounds a bit as if the material was not compiled / incompatible.

I was able to pin down two materials
that if I try to set to the emissive
material will get a checkerboard
material instead.

Perhaps there are parts of the character that are not a skeletal mesh and the glow material is enforcing it? Hard to imagine how things are set up.