I’d like to make one for pretty much every possibilities. Like one for ocean, one for lake, one for stream and so on.
I know the default water planes and material from the starter content would do just fine, but If I’m to make games I personally think it’s good to be able to do the water by ourself.
If there is a good tutorial that would show how to do it from scratch without taking a premade texture and adding filtering to it, I’d be glad to use it.
(And if possible not one that costs 100$ ^^’ I don’t really have a lot of money.)