Making Very Big Gravity for black hole

i want making everything mess will suck on into black hole, how to make that ?

My rough solution is making a blueprint, with a mesh as the black hold in the middle of that blueprint, and a trigger box. So whenever an actor overlap with black hole’s trigger box, you apply a certain force toward the black hole. Either you add a new trigger box or use the black hole’s mesh it self, when the actor touch/ overlap it you will destroy that actor.