Making thing inbetween player cam disaper

Hi,
I can think of two other solutions:
1- you need to define a channel and use it for the line trace, so you have to set this channel for objects you want to be invisible
2- use a capsule component and BeginOverlap and EndOverlap event to handle objects in between, just you should make the capsule to be the same size as spring arm and the same about location and rotation.