What you see below is a PostProcess material that allows water to drip onto the screen. I don’t want water dripping on those parts, with the radial-gradient right in the middle of the screen. How can I do that?
Use the radial gradient node to lerp between everything you have there, and just the scene texture.
I couldn’t make it. Can you explain please?
Where should I connect the Lerp and which Lerp should I choose. There are multiple lerps and each has multiple entries.
Thank you very much.
I did a reviewed, but I can’t say that I understood much
If it doesn’t make sense you might want to watch some of Freya Holmer her videos which are great tutorials for shaders and math in game dev.
Keywords: Remap, alpha, lerp, inverse, gradient, radial, wave shader.
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You are such a kingly man!
It worked.
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