Making the camera move regardless of character movement


I’m making a sidescroller where the character has constant movement. When the character hits an object and gets stuck however, I want the camera to keep on moving, and when the character eventually ends up outside the screen, it dies.

I can’t seem to be able to set this up, since I see no ways of giving the camera component a velocity.

How would you guys solve this?

I’d start with taking the camera component out of the character and making a separate Camera actor.

check my replies to 2.5d mouse look thread.
it will contain the tools you needed.( just search for it from my profile. mobile reply wont have signature links)