First of all –> Hi!
I would like to get some advice for making textures for a 3D Object. To be honest, I’m just slightly above Noob level when it comes to 3D Modeling and Texture creation, but I try to get into these things so I don’t have to rely on 3rd party assets all the time.
So, I have heard that you can export a 3D Object as an *.obj file to import it into Photoshop and apply/paint textures on it. I’ve already watched some tutorials regarding the basics of texture painting, but I still have some questions left unanswered:
When I am done applying a texture to an object in Photoshop, will that texture stay on the 3D Object when I edit it in my 3D Software, so I can just import it “pre-textured” into Unreal Engine?
When I apply a bump map to my texture, will that bump map (together with the texture) be exported within the object so I can casually export the *.obj file into a format that can be used by Unreal Engine?
These are the things that keep me from going deeper into the 3D modeling aspect, because I don’t know if I have to create all the textures seperately just to add them later in the engine. I don’t have the slightest clue on how the classic tiling/positioning of the texture parts works either. So a little help on that matter would be greatly appreciated
(Now one might ask: “Why didn’t you just try it out?” —> I fear I’m missing something rather simple that would do the trick much faster and that I might be wasting my time on trial and error whereas I could already be creating things.)
I don’t know about the first one. But I do know that FBX can store materials so if they’re setup correctly in your 3D software UE should create the materials for you when you import.