Making "TextRender" appear the same size regardless of the distance from player

I’m trying to display some text over an object. I want the player to see this text from any part of the level (its a open space).

I got the text to face the camera always but the problem is Text changes size when I move away from the text.

Is there a way to get this text to display at a constant size?

I searched around and found this is possible with Material Billboard but I only want to display text. I don’t want to display a material to the camera all the time.

Is there a way to do this with TextRender?

Did you find a solution?

You’re already getting the camera and calculating the correct orientation to always point to it; can you not just take the distance to the camera and use it as a multiple to the scale value of your text?

It should be easy if you have a fixed field of view. Otherwise, you’ll also have to factor in FOV.