Making temporal samples and physics work - $500 bounty
For the last month, I have been struggling to make physics work in the movie render queue when using temporal samples for realistic motion blur. Realistic motion blur is important for particle systems and non-linear motion. Specifically, I have been rendering with 32 temporal samples, anti-aliasing overridden to None and motion blur set to 0.5 (as far as I understand, this corresponds to a shutter angle of 180).
At the moment, physics do not work with these settings, e.g. hair grooms or any other animations that are driven by physics explode. See this video as an example of a hair groom going crazy:
I have been searching for over a month now for potential solutions to this. I tried changing the amount of motion blur in the camera, enabling fine grained substepping in the physics engine as well as the hair grooms. None of this has made a difference.
I will pay $500 to the first person who posts a detailed solution of making this work as a public blog post. If there is a fix, it needs to work without recompiling the engine. A public blog post will help future people who run into these issues as well.
Requirements for qualifying for the $500 bounty:
- A public blog post providing a detailed solution to make physics and temporal samples work; using temporal samples and anti-aliasing set to None in Movie Render Queue.
- The solution needs to work in Unreal Engine 5.2.1 on Windows
- A wayback machine URL capturing your public blog post
- A commitment to your email address so you can be paid via Paypal; see details below.
The bounty will go to the first person who provides a solution that I can verify in my current Unreal project setup. It’s possible that there is currently no solution in which case I will not pay the bounty but I might still provide a smaller bounty to someone who writes up an explanation of the problem in a way that makes future people not go crazy searching for a solution that does not exist.
Committing your email address: use SHA256 Online and enter your email address followed by a random sentence. The commitment is the resulting hash. To be paid you need to privately communicate the same email address and random sentence and it needs to result in the same commitment hash posted in the forum post. I am doing this to avoid any kind of impersonation and so that the right person gets the bounty.
For example,
test@bademail.com This is a random sentence that nobody should be able to guess.
Would result in a commitment of:
4408a3d9592665e3ddaafbb28ba55bf5df5cf54ce4c8c2d038978c37e9dcb248